Motivation for Making LoseThos I'll describe my motivation for making LoseThos indirectly. 1986: I had a book called, "Mapping the Commodore 64," when I was a teenager and it told what every location did. I hooked-up Radio Shack photo-transistors to my paddle-port and relays to another port. I floated aluminum foil in our pool, bounced infrared-light off of it and could detect waves. On the Commodore, you made sounds with waveforms. 1984: I hated the arcade game, Dragon's Lair, the first laserdisc game, because it played a movie, like a choose-you-own adventure book, instead of calculating images. A programmer, alone, can make a game, but can't compete with teams including artists and sound studios. An artist can't make a game. 1994: I made a wire-wrapped ISA data acquisition A-to-D/D-to-A card for my PC when I was in college and made an inductance measuring device by measuring Bode plots. 1997: I made a 3-axis milling machine by hand with stepper motors and a Dremel tool. I tried extruding playdough. I did a CAD/CAM software package. I made a stepper-motor-driving circuit with a microcontroller that communicated to a PC over a RS232 serial line. 2000: I made a serial EEPROM programming device connected to a PC parallel port that worked fine up-until Windows XP came along and banned direct access to I/O ports. 2003: I decided to make a PC operating system, 64-bit, with full access to everything to be a joy for programmers who like tinkering. I thought, "Why not a souped-up Commodore 64, that does everything we did before networking?" I heard a quote, "Is your dissertation on physics or Linux?" The LoseThos Constitution describes what LoseThos is about and why it's different. * "Radio Shack" is a trademark of the Tandy Corporation. * "Commodore 64" was a trademark of Commodore Business Machines. * "Linux" is probably a trademark owned by Linus Torvalds. * "Dragon's Lair" was a trademark of Cinematronics. * "Dremel" is a trademark of the Robert Bosch Tool Corporation. * "Windows" is a trademark of MicroSoft Corp.